﻿// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)

// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.

Shader "SCM/NormalUnit" {
	Properties{
		_MainTex("Base (RGB)", 2D) = "white" {}
	}
		SubShader{
		Tags{ "RenderType" = "Opaque" }
		LOD 150

		CGPROGRAM
#pragma surface surf Lambert noforwardadd

		sampler2D _MainTex;

	struct Input {
		float2 uv_MainTex;
	};

	void surf(Input IN, inout SurfaceOutput o) {
		fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
		o.Albedo = c.rgb;
		o.Alpha = c.a;
	}
	ENDCG
	}

		Fallback "Mobile/VertexLit"
}
